Choosing My Object to Render in Rhino7


    For this project, I am looking to recreate a simple mechanical object. The article must be dissected, measured, created on a 3D plane, and fully rendered to mimic the ins and outs of the original piece.
Bellow, I have selected three objects to decide between to render. 



1)   A necklace with a lobster clasp mechanism

Pros-
        Gemstones will separate from the mainframe in the exploded view. 
The piece has a lot of organic repeating shapes, and it won't feel so stiff as an image later.
It has more potential with the after-effects of rendering, particularly with lighting and having an external reflection. 
It relates to my studies outside of the class. 
   


Cons- 
It has a rather simplistic mechanism, and I would prefer something with more of a challenge. Or at least an item where the mechanism takes priority. 
As discussed with Brian, this necklace will not do the best job expanding my range of abilities in the class like a more dynamic thing would. 





2) This tiny Perplexus maze toy  


Pros- 

    It is a fun object to look at, and it will have fun shapes to manipulate with stretchbend, and potentially twist

    Rendering a more transparent plastic sphere vessel will be enjoyable and aesthetically pleasing in an image. 



Cons-

    will need to measure an assortment of angles and radii to form the strange shapes. And if this doesn't work as well as I can imagine, there will be many inaccuracies eyeballing the arcs between two plotted points.

    Some of the fittings between shapes seem to be slot/pegged and glued, and I'm hoping the connections stay whole when I take it apart, so no issues happen in calculating the length and width later on. 






3) A circular knitting machine


Pros- 

    A large percentage of the piece can be constructed through a polar array to form the majority of the repeating moving pieces, the frame they sit in, and the shell of the machine. 

    This item relates to a couple of my JWLM conceptual pieces, and it will aid me in making better choices with how I construct my next project. From this rendered model, I would be able to change around the geometry and switch up some of the function methods in the piece to best suit my needs. This item would potentially assist outside of the nature of this class and into the artists' world/ perspective, and I find that beneficial to my practice. 

    It consists of two material properties (black and white) plastic and metal screws; materials will be easier to match in the program later. 



Cons- 

    This object has mildly complex surfaces to work with, but I can perceive all instances as a good challenge to work through with the skill picked up in class. I will need to experiment with using either a combination of Arc + Polar array or loft to form the outside joining edge. 

    It is a larger object; it will require other measuring methods as it is too large for calipers to measure the diameter and height, but the smaller parts will work with the calipers.  



Some insight to my work outside of OBDF




    So there is a lot to consider before getting started, but here is the background to the project. I'm leaning towards making the knitting machine. The toy would be a fun backup or side project. I will contemplate this decision, and in the next post, you will see what I have decided on. 



Until next time!























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