Choosing My Object to Render in Rhino7
2) This tiny Perplexus maze toy
Pros-
It is a fun object to look at, and it will have fun shapes to manipulate with stretch, bend, and potentially twist.
Rendering a more transparent plastic sphere vessel will be enjoyable and aesthetically pleasing in an image.
Cons-
will need to measure an assortment of angles and radii to form the strange shapes. And if this doesn't work as well as I can imagine, there will be many inaccuracies eyeballing the arcs between two plotted points.
Some of the fittings between shapes seem to be slot/pegged and glued, and I'm hoping the connections stay whole when I take it apart, so no issues happen in calculating the length and width later on.
3) A circular knitting machine
Pros-
A large percentage of the piece can be constructed through a polar array to form the majority of the repeating moving pieces, the frame they sit in, and the shell of the machine.
This item relates to a couple of my JWLM conceptual pieces, and it will aid me in making better choices with how I construct my next project. From this rendered model, I would be able to change around the geometry and switch up some of the function methods in the piece to best suit my needs. This item would potentially assist outside of the nature of this class and into the artists' world/ perspective, and I find that beneficial to my practice.
It consists of two material properties (black and white) plastic and metal screws; materials will be easier to match in the program later.
Cons-
This object has mildly complex surfaces to work with, but I can perceive all instances as a good challenge to work through with the skill picked up in class. I will need to experiment with using either a combination of Arc + Polar array or loft to form the outside joining edge.
It is a larger object; it will require other measuring methods as it is too large for calipers to measure the diameter and height, but the smaller parts will work with the calipers.
Some insight to my work outside of OBDF |
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